Threejs
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Develop
Perspective Camera
/**
* PerspectiveCamera( fov : Number, aspect : Number, near : Number, far : Number )
*
* fov — Camera frustum vertical field of view.
* aspect — Camera frustum aspect ratio.
* near — Camera frustum near plane.
* far — Camera frustum far plane.
*/
Picking
destroy scene
cancelAnimationFrame(this.id);// Stop the animation
this.renderer.domElement.addEventListener('dblclick', null, false); //remove listener to render
this.scene = null;
this.projector = null;
this.camera = null;
this.controls = null;
empty(this.modelContainer);