Difference between revisions of "Threejs"
From Wasya Wiki
Line 24: | Line 24: | ||
this.controls = null; | this.controls = null; | ||
empty(this.modelContainer); | empty(this.modelContainer); | ||
+ | |||
+ | function removeObject3D(object3D) { | ||
+ | if (!(object3D instanceof THREE.Object3D)) return false; | ||
+ | |||
+ | // for better memory management and performance | ||
+ | if (object3D.geometry) object3D.geometry.dispose(); | ||
+ | |||
+ | if (object3D.material) { | ||
+ | if (object3D.material instanceof Array) { | ||
+ | // for better memory management and performance | ||
+ | object3D.material.forEach(material => material.dispose()); | ||
+ | } else { | ||
+ | // for better memory management and performance | ||
+ | object3D.material.dispose(); | ||
+ | } | ||
+ | } | ||
+ | object3D.removeFromParent(); // the parent might be the scene or another Object3D, but it is sure to be removed this way | ||
+ | return true; | ||
+ | } |
Revision as of 02:07, 15 October 2022
Develop
Perspective Camera
/** * PerspectiveCamera( fov : Number, aspect : Number, near : Number, far : Number ) * * fov — Camera frustum vertical field of view. * aspect — Camera frustum aspect ratio. * near — Camera frustum near plane. * far — Camera frustum far plane. */
Picking
destroy scene
cancelAnimationFrame(this.id);// Stop the animation this.renderer.domElement.addEventListener('dblclick', null, false); //remove listener to render this.scene = null; this.projector = null; this.camera = null; this.controls = null; empty(this.modelContainer);
function removeObject3D(object3D) { if (!(object3D instanceof THREE.Object3D)) return false;
// for better memory management and performance if (object3D.geometry) object3D.geometry.dispose();
if (object3D.material) { if (object3D.material instanceof Array) { // for better memory management and performance object3D.material.forEach(material => material.dispose()); } else { // for better memory management and performance object3D.material.dispose(); } } object3D.removeFromParent(); // the parent might be the scene or another Object3D, but it is sure to be removed this way return true; }